I'm sure this topic runs deeper than what I'm outlining here, but I wanted to raise an interesting point I've noticed in contemplation. Not always, but at least in "full-fledged experiences" in particular (not necessarily breakthroughs, but fully immersive experiences nonetheless), there is the austere visual quality and subtle appreciation of depth. Some of the environments can seem practically virtual like being in a living computer and there is depth, and foreground and background...and yet we have this "virtual" quality to it in which everything, foreground and background included, are in focus, and I think this boils down to an intriguing visual mechanism that is always at play in consensual reality, but that doesn't necessarily hold up when viewing certain virtual environments (sober) or certain hyperspace scenes.
What I'm getting at is how our eyes kind of work like cameras in the way that the "lens" is adjusted to allow varying amounts of light in or to focus on particular items from the physical world. As a result, parts of the visual field are in focus while other parts aren't. When viewing a virtual environment (image) all of the visual elements can be allotted equal "focus values" and as such both the foreground and background can be in focus simultaneously. I think this effect essentially translates into hyperspace, and part of the reason hyperspace shares this quality stems from the fact that the eyes themselves essentially aren't responsible for perceiving the images (save for some light/color and intensity).
Now I do think where you decide to put your visual focus is important, and can directly impact on hyperspace by making the focal point more sophisticated or by bringing it forward, and so this development and visual motion is sort of like the trade off for the traditional "blurry" in-focus/out-of-focus visual mechanisms that we're typically accustomed to. The geometric multidimensionality also lends a big hand in creating subtle depth appreciation, but I felt I sort of had a sudden revelation in regards to visual focus and acuity in hyperspace. To conclude, I want to make it clear that I recognize that the hyperspace visual field can be cloudy, blurry and potentially out of focus either when the DMT has not been administered properly or when it just doesn't "connect" for one reason or another, but I find that's neither here nor there for the relevancy of this topic.
What I'm getting at is how our eyes kind of work like cameras in the way that the "lens" is adjusted to allow varying amounts of light in or to focus on particular items from the physical world. As a result, parts of the visual field are in focus while other parts aren't. When viewing a virtual environment (image) all of the visual elements can be allotted equal "focus values" and as such both the foreground and background can be in focus simultaneously. I think this effect essentially translates into hyperspace, and part of the reason hyperspace shares this quality stems from the fact that the eyes themselves essentially aren't responsible for perceiving the images (save for some light/color and intensity).
Now I do think where you decide to put your visual focus is important, and can directly impact on hyperspace by making the focal point more sophisticated or by bringing it forward, and so this development and visual motion is sort of like the trade off for the traditional "blurry" in-focus/out-of-focus visual mechanisms that we're typically accustomed to. The geometric multidimensionality also lends a big hand in creating subtle depth appreciation, but I felt I sort of had a sudden revelation in regards to visual focus and acuity in hyperspace. To conclude, I want to make it clear that I recognize that the hyperspace visual field can be cloudy, blurry and potentially out of focus either when the DMT has not been administered properly or when it just doesn't "connect" for one reason or another, but I find that's neither here nor there for the relevancy of this topic.
