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My old art bin (fractals, illusions & impossibles)

Migrated topic.

skr_nexus

Rising Star
Hello nexus.
I'd like to share some of my "art" that I made mostly by procedural coding.
I can't post this in the Art Bin because I don't have such permissions yet.
But I think you'd like it anyway, so here it is.

Impossible patterns:
-I've drawn these very long ago in Flash
-These are repetitive patters focusing on impossible geometry and psychedelic patterns and colors.
-It's possible to repeat them into a bigger picture

imCjQ5x.jpg


jyY4dRM.png


vWrscOM.png


Mdx9U8O.png


Fractals:
-I've made these few years ago by procedural coding
-The code computes a color of each pixel by recursive code.

D9nj4xn.jpg


-I also implementented recursive coloring of these fractals which looks really good.

1AOinj2.jpg


5uDBmF8.jpg


8QvRejs.jpg


uSYjEZD.jpg


-And I've also coded perfectly looping zoom animations of them.
-Rendering these gifs in HD takes a lot of time and the results are really huge, so I'll post only SD gif (even these can have over 30MBs)
-Because of their size, imgur automaticaly converted them and I can't show them directly

Fractal zoom 1
Fractal zoom 2
Fractal zoom 3
Fractal zoom 4

-and here are two zooms modified so one is mirrored and one has fractal rotation.

Fractal mirrored
Fractal rotation

-this is a different fractal made from rotating sprites.
-I've always wanted to make a cogwhell fractal animation but din't know how for a logn time.
-This is my first successfull attempt - it's analogous to an infinite tunnel of 6 cogwheels, but it doesn't have depth, they're all facing you and zoom like a fractal.

ZWbi4Kx.gif


Illusions:
-These were also drawn by my procedural code using triangles.
-You are supposed to look at the center for a while and then look elsewhere.
-I'm sure you all know this illusion but I've tried to make it better and more powerful.

U5f8Mez.gif


MOUOo8V.gif


-and for the last: here is an application that show you a grid and shows an identical diamond pettern behind it and everytime the pattern distorts the grid differently.
-I've made it very long ago in Game Maker
-Who can spot how did I do, that the identical pattern distorts the same grid differently?
:)
Hint: the change making it happen is the most subtle one.

Variable grid distorting illusions

Enjoy.
 
These are all incredibly brilliant. I love the delicateness that many of the ones with the "fine" geometry create. You'll fit in just fine here :thumb_up: I think the next step in this style of art is to try to use the geometry to create representational things as opposed to merely abstract fractals. I'm unsure of how one would go about this, and I'm guessing this is the reason that we have yet to see such a feat in the art world. I can envision that perhaps an intermediary step might be to first attempt a conglomerated mosaic of fractals and/or multidimensional geometry that can be combined to create an overall larger representational image of something not contained within the individual geometries themselves, although ultimately the grand prize would be to essentially design multidimensional holograms.
 
Global said:
These are all incredibly brilliant. I love the delicateness that many of the ones with the "fine" geometry create. You'll fit in just fine here :thumb_up:
Thanks, I'm happy to see people enjoy these.

Global said:
I think the next step in this style of art is to try to use the geometry to create representational things as opposed to merely abstract fractals. I'm unsure of how one would go about this, and I'm guessing this is the reason that we have yet to see such a feat in the art world. I can envision that perhaps an intermediary step might be to first attempt a conglomerated mosaic of fractals and/or multidimensional geometry that can be combined to create an overall larger representational image of something not contained within the individual geometries themselves

For that step to happen, one would need to perfectly combine the mathematical precision of these abstract geometries with human imagination. The closest way I can imagine this being done by computer would be to feed a Google DeepDream with tons of geometries like this and some regular photos maybe some semi-psychedelic real sceneries - and then let it run.

The thing is, making a neural network learn something new takes a lot of time, work and these samples.

I think Alex Grey has already succeeded in that step, drawing the geometries precisely by hand, which is so much work I'm mind-blown.

I don't think I could ever ddo that, I'm not that skilled and don't even have as much time as I used to. The cogwheel zoom is the only one that is younger than 2 years. I've made it 2 days ago.
 
Curb said:
awesome, i wanna see the last picture zooming in and in :)
You mean this one?

rU5JTXH.gif


I only have this one rendered in very low resolution.
Becuase of how thick it is it takes about 15 seconds to render one 640x480 frame, the other ones are like 2-3 times faster to render.
And because of its coloring, it's period is 3 times as long as the other ones.
That makes the resulting gif really huge and it takes at least 2 hours to render all 360 frames in 640x480.

Anyway, I've started rendering, then I'll try to make a gif in reduced color palette to make it under 100 MB.

EDIT: DONE - it's 36MB in 13 colors
EDIT2: IMGUR
 
Thanks, thats really cool :) i liked that one cause of the wierd shape, i reckon somehow you could make one that looks like green leaves continually growing outwards :p
 
So I've got an idea for a drifting algorithm and implemented it.
Turned out to work nicely with pictures already containing detailed intricate textures.
So I've allowed myself use this amazing SalviaDroid's masterpiece called "the Conductor of Consciousness", which has those qualities and works really well.
Refference: Original thread

And here is the app implementing my drifting algorithm on it:
MEGA LINK

How it works:
There is an array of vectors joined together that can rotate in a slow random wave-like pattern.
Then a series of the image is drawn as a polygon mesh, where the texture coordinates are shifted according to each vector. Each layer goes in time from -1 to 1 times the vector, from transparent to opaque at 0 to transparent again. That makes an illusion of drifting analogous to the dynamics of "Shepard tone". Each layer goes in the same direction, but when its too far away, it fades out and a new layer appears at the beginning making an endless loop of every part moving constantly but not getting anywhere. Also, each layer in the sequence in slightly edited (sharpened, blurred, coloured...) to make it even more trippy.

Enjoy.

edit: DOUBLE DRIFT
Here the same algorithm is used twice, the second time its scale is tuned to objects instead of textures. This one gets very messy its hardly comprehensible.
 
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