titus
Rising Star
Hi all, I recently learnt how to write shaders with glsl, and I eventually began messing around with mandala-type equations, where each pixel's colour is changed depending on the distance and angle to the center of a texture. Some patterns emerged from what when zoomed in just looks like a regular spiral (see attached), but when zoomed out takes on some interesting forms. The pixel colours change according to the following: tan(distance*2 + angle) - cos(exp(distance/100))
Each colour is offset to produce the rainbow effect, with green offset by pi/3 and blue by pi/3 * 2.
Enjoy the eye candy
Each colour is offset to produce the rainbow effect, with green offset by pi/3 and blue by pi/3 * 2.
Enjoy the eye candy
