Wow these are super cool!
I've always been curious how to make these types of fragmented 3D scenes.
Whats your method?
If you don't mind divulging your secrets
Wow these are super cool!
I've always been curious how to make these types of fragmented 3D scenes.
Whats your method?
If you don't mind divulging your secrets
well I achieve the 3d simulated type stuff in two main ways, but they are both based on the same concept and thats "layers" the photoshop ones are started with a general geometric shape or pattern like a piece of a cubical grid for instance, another layer of the same object is placed one on top of another each with varying opaqueness, saturation and levels, then throw in some custom gradients and effect overlays and you can create some pretty stunning stuff. The other method is to create in the particle world, where you can control every possible parameter imaginable.
I didn't know you could make 3D shapes like that in photoshop! Do you just overlay 2D objects (like squares for example) and then adjust the opaqueness and whatnot to make it seem 3D? or do you make the 3D objects in a different way? Would love to be able to do it myself.
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