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Art tool that is deep, downloadable, and easy to pick up!

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Guyomech said:
The answer isn't to be found in any one app, I believe, but in developing a relationship with your art and your artistic process.

On a more nuts-and-bolts level, you'll want Photoshop. That's where you bring everything together.

Yeah, I downloaded a morphing program today and started working on trying to animate my stuff. Also started looking at some 3d rendering and animation freeware. It's going to be a while before I am ready to really make finished product though.

Guyo, I have solved my ongoing computer issues. Got a new Mac Mini quad core and have almost everything on one Mac readable filesystem again. I'll be getting images to you for the gallery sometime soon.
 
Guyomech said:
We are seeing more and more of this kind of thing- apps that produce a lot of visual pizazz with very little effort or need for traditional drawing skills. On the one hand, this empowers more people to become creative... But it also vastly alters the wheat/chaff ratio, if y'all follow me.

That's what I've been thinking, too. I think programs like silk can be a great way to get certain pieces to later incorporate into photoshop works.

I do think these programs can be a great thing, as most people don't feel like trying to create art because they think they can't do it. From what I've seen, anyone that wants to, can do it, and sometimes people don't know they want to. So, maybe all they need is that magic feather from the movie Dumbo!

I started my art path by just doodling, and I guess that was the seed that took root.

But, like Guyomech said, you get out what you put in. It took me a while to realize that, it was a bit rough, but also inspiring. To create good art, whatever the medium, takes dedication, time, and effort.
 
cyb said:
Uncle Knucles said:
Now it looks like 99.999% of the visionary art out there.

:lol: :lol: :lol: 😁 ......:surprised .......:?
Hmmmmmm

Present company excepted, of course. I've got nothin' but love for you, brother.

One more. Last one. I gotta get back to the Z.
 

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That might actually look great superimposed over the iris of a great big giant eyeball...

Lumos, that is insane. Very plasmatic looking- you can feel the simmering heat. Can imagine it moving.

Spin, congrats on the new machine (From a 17 year Mac user). Can't wait to see what you do with that morph program! What is it anyway? I could use a Mac friendly morph app (like you, had one about 3 computers ago, I think it worked with OS8)

P, I agree- this kind of doodling-on-steroids app can provide an empowering start to the artistic journey, which can be challenging in so many ways. If it can awaken the creative desire, I'm all for it.
 
I was thinking about that last night in fact. I can always use more eyes. I think I will use this program to paint a bunch of different colored 2D irises, which I can then project onto a sphere (like the one above) and pop into my models.
 
Guyomech said:
Spin, congrats on the new machine (From a 17 year Mac user). Can't wait to see what you do with that morph program! What is it anyway? I could use a Mac friendly morph app (like you, had one about 3 computers ago, I think it worked with OS8)
Yeah, I have worked with Windows since DOS/Win3.1 days (actually since DOS only days :| ) and macs since before then. Also UNIX and Linux so OS X feels nice and comfortable to me. I really dislike Windows, especially after working as a help desk tech for it. If macs were as easy to upgrade as PCs they'd be perfect.

The one I have right now is MorphX. It is very simple, only morphs between 2 images, but it is free. Then I am compositing them in iMovie. The one I want to get is FantaMorph. Entry level version is about $30 and the full version is about $100. Too much for me to spend right now, that's for sure.

I also started looking into the ray tracer I used to use, POV Ray. It is freeware. It can do some amazing rendering, really nice lighting and reflections. It is all based on text files to describe the scene, so there's a bit of a learning curve. More like programing than drawing, though there are some modelers available that can make things easier. Moray is one, I am checking out Blender also, which is free as well as looking into the Z Brush that Art has been using.

Last time I really used it a lot was on a 386 PC, so it's been a while. 😁 It would take more than 24 hours to render an image not much larger than a thumbnail.
 
Alright. Well, call me a hypocrite, but I spent another night on it, and I think maybe it's a keeper (whatever that means). It's a bit samey, but I think I was able to bring a bit of me to it. Guess I'll add it to my gallery.

And yes, heavily edited. Half hour in weavesilk, maybe 2 hours in ZBrush, 6-7 in Photoshop.
 

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