Could someone do me a small favor?
I can't send PM's yet but I want to get something to Uncle Knucles that might help him out...
Hes working on a project that I understand the process of and he's shoving his computer into oblivion for very good reasons....
Anyway he said this:
Last two. Now to figure out how to string 40 of them together without blowing up my computer. I foresee having to render all of the components in my piece separately, which probably means separate files for each row of four of these. I strung too many together last night, ended up with over 50 million polygons and corrupted the file (before I even had everything in it), so that's out.
And this:
I've never used any maps to be honest, but I guess I'm going to have to learn. I added a couple more pieces and now have two full rows consisting of 120 million polys...
I would like to send him this:
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Hya Art! Nice art! Seriously, its beyond stunning.
Normal maps are useful as are displacement maps, displacement maps in ZBrush can be very interesting, but normal maps are for programs outside of ZBrush, Blender springs right to mind as I know how to use it to do this stuff... yes, in Blender..... I love and hate blender, but I can show you how to do something quite amazing with it I think.
What you may consider however is that there are two more options you may not have tapped into in ZBrush, the first I would think of as unlikely for your project, and that is HD Sculpting. This is a wildly great tool, but its got limits that could easily thwart you in this instance.
The other thing I would suggest is 2.5D, if you wanted to you could render a hundred million trillion polygons in 2.5D, this means that if you wanted too you could make thousands more of those assets and place them all on the canvas fully poly painted and render the entire thing all in one shot.
Now, heres the kicker:
With a plugin called PixolsTo3D made by Marcus on ZBC you can convert your 2.5D canvas into 3D and hit it with BPR rendering and then composite the two results, AND have all the render passes that BPR produces.
Think about 2.5D, I have made tools of 35+ million polygons and used them as a paintbrush in 2.5D, the same number of objects pouring out of my cursor in 3D would be terabytes per second. You know what insert multi mesh can do with curves in no time flat, you can crush your computer into paste, with 2.5D you cannot run out of polygons.
I hope this is helpful to you, I love your work and I love ZBrush.
Cheers!
Mealea
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Thanks to anyone who can get this to him, it's sort of a funny request and might not make sense to a lot of people, but I know the tools he uses and I think I use them slightly differently than he does.
Thanks again!
Mealea